

WATER
1Ancient Turtle Protector
ATK:
0
DEF:
1400
A respecter of tradition that reminisces about times long past. Those really were the good old days.


EARTH
8Crescent Moon Swordmaster
ATK:
2600
DEF:
2000
"Masaki the Legendary Samurai" + "Hero of the Yeast" [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] This turn, this card cannot be destroyed by your opponent's Trap Card effects.


LIGHT
1Crying Moon Rabbit
ATK:
0
DEF:
1400
The days and months flowed by. Each day was full. Those really were the good old days.


FIRE
7Elegant Firebird Harpyia
ATK:
2500
DEF:
1500
[REQUIREMENT] None [EFFECT] Draw 1 card. Then, send 1 card from your hand to the Graveyard.


EARTH
4Elemental HERO Clayman
ATK:
800
DEF:
2000
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.


LIGHT
4Elemental HERO Sparkman
ATK:
1600
DEF:
1400
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.


LIGHT
6Elemental HERO Thunder Giant
ATK:
2400
DEF:
1500
"Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned. [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Destroy 1 face-up monster on the field with original ATK less than this card's ATK.


WIND
4Faith Bird
ATK:
1500
DEF:
1100
This long-tailed bird blinds its enemies with mystical light.


LIGHT
10Fullmetarion Ashurastar
ATK:
3200
DEF:
2500
"Imaginary Actor" + 1 Level 9 Cyborg Type monster [REQUIREMENT] Place 1 card from your hand on the bottom of the Deck. [MULTI-CHOICE EFFECT] ● Special Summon 1 Level 9 Cyborg Type monster from your Graveyard to your field in face-up Defense Position. ● This card gains ATK equal to [the ATK of 1 face-up non-Cyborg Type monster on your opponent's field] until the end of this turn.


LIGHT
4Glaciasaurus
ATK:
1400
DEF:
500
A gentle dinosaur that doesn't like conflict. It's always gracefully watching the audience.


EARTH
4Hero of the Yeast
ATK:
1500
DEF:
0
A samurai from the Far East. His knife easily slices through bread.


LIGHT
1Imaginary Actor
ATK:
500
DEF:
500
A mechanical doll incapable of expressing emotions outside of laughing. It uses the emotions of its audience as energy.


LIGHT
8Imaginary Leading Actor
ATK:
2500
DEF:
500
[REQUIREMENT] Send the top 3 cards of your Deck to the Graveyard. [EFFECT] This card's name becomes "Imaginary Actor" this turn. Then, you can add 1 LIGHT Attribute Normal Monster with 500 DEF and/or 1 "Fusion" from your Graveyard to your hand.


LIGHT
1Imaginary Reactor
ATK:
500
DEF:
500
[REQUIREMENT] If you have 10 or more cards in your Deck, send the top 2 cards of your Deck to the Graveyard. [EFFECT] This card's name becomes "Imaginary Actor" until the end of your opponent's next turn. Then, you can place 1 "Monster Reincarnation" from your Graveyard on the bottom of your Deck. If you do, you can draw 2 cards.


FIRE
4Karatake the Talismanic Warrior
ATK:
1000
DEF:
1000
[REQUIREMENT] You have another face-up Warrior Type monster on your field. [EFFECT] Inflict damage to your opponent equal to [the number of Spell/Trap Cards on their field] x 200.


LIGHT
4Magic Juggler
ATK:
1400
DEF:
500
A very mysterious man who doesn't talk about his past. He captures the attention of the audience by manipulating his baton almost as if it were magic.


EARTH
4Masaki the Legendary Samurai
ATK:
1500
DEF:
0
This legendary samurai is a veteran of over a hundred battles.


LIGHT
9Metarion Ashurastar
ATK:
2800
DEF:
2500
"Imaginary Actor" + "Sword Dancer" [REQUIREMENT] Send the top card of your Deck to the Graveyard. [Multi-Choice Effect] ● Destroy 1 face-down card on your opponent's field. ● 1 face-up Cyborg Type monster on your field gains ATK equal to [the total ATK of all face-up Warrior Type monsters on your opponent's field] until the end of this turn.


LIGHT
9Metarion Vritrastar
ATK:
2800
DEF:
2500
"Imaginary Actor" + "Serpainter" [REQUIREMENT] None [Multi-Choice Effect] ● Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. ● Destroy face-up Dragon Type monsters on your opponent's field, up to [the number of face-up Cyborg Type monsters on your field].


FIRE
4Nandes the Fire Awakener
ATK:
1200
DEF:
1000
[REQUIREMENT] None [EFFECT] Change 1 face-up Defense Position Warrior Type monster on your field to Attack Position.


EARTH
4Plaster Scout
ATK:
1300
DEF:
1000
[REQUIREMENT] None [CONTINUOUS EFFECT] During your opponent's Main Phase, you take no damage from your opponent's card effects.


LIGHT
4Serpainter
ATK:
1400
DEF:
500
A beautiful dragon that once lived in a clear and pure watering hole. Now it serves as the popular mascot of the circus, adored by the audience.


FIRE
4Seyanen the Blazing Conqueror
ATK:
1000
DEF:
1200
[REQUIREMENT] You have no other monsters on your field. [EFFECT] Add 1 Level 8 FIRE or DARK Attribute Warrior Type monster from your Graveyard to your hand. Your monsters with 1900 or less DEF cannot attack this turn.


EARTH
7Steel Steed Martin Vainari
ATK:
2400
DEF:
1700
[REQUIREMENT] None [EFFECT] Toss a coin a number of times equal to [the number of face-up monsters on your opponent's field]. 1/2/3 head(s): This turn, this card can attack twice. 3 heads: This turn, this card also inflicts piercing damage.


LIGHT
4Sword Dancer
ATK:
1400
DEF:
500
A master swordsman that used to serve a great nation. He controls his flying swords with great precision as the audience watches attentively.


WIND
4Tyhone
ATK:
1200
DEF:
1400
Capable of firing cannonballs from its mouth for long-range attacks, this creature is particularly effective in mountain battles.


DARK
8Yamiluna the Dark Devotee
ATK:
2500
DEF:
2500
If you have "Yamiruler the Dark Delayer" face-up on your field, you can Special Summon this card from your hand face-up to your field.[REQUIREMENT] Change the battle position of 1 face-up monster on your field. [EFFECT] Choose 1 face-up "Yamiruler the Dark Delayer" on your field. While that monster is face-up, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).


Spell
NormalBarrage of Steel
[REQUIREMENT] You have a face-up Machine Type monster on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.


Spell
NormalBlock Attack
[REQUIREMENT] None [EFFECT] Change 1 Attack Position monster on your opponent's field to face-up Defense Position.


Spell
NormalDarkness Approaches
[REQUIREMENT] Send 2 cards from your hand to the Graveyard. [EFFECT] Change 1 face-up monster on either side of the field to face-down Defense Position.


Spell
NormalFusion
[REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up monsters from your field to the Graveyard as material.


Spell
NormalImaginary Arc Talents
[REQUIREMENT] None [EFFECT] Excavate the top 4 cards of your Deck. You can send 1 excavated LIGHT Attribute Normal Monster with 500 DEF or 1 excavated "Fusion" to the Graveyard. Place the other cards on the bottom of your Deck in any order. Then, if you sent a card to the Graveyard by this effect, you can draw 1 card.


Spell
NormalImaginary Arc Turbo
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] 1 face-up Level 9 LIGHT Attribute monster or 1 face-up LIGHT Attribute Normal Monster on your field gains 500 ATK until the end of this turn. Then, if you have "Imaginary Actor" in your Graveyard, that monster gains 1000 more ATK until the end of this turn.


Spell
NormalSeal of the Ancients
[REQUIREMENT] Pay 1000 LP. [EFFECT] Look at all face-down cards on your opponent's field, then return them to their original positions.


Spell
NormalStar Restart
[REQUIREMENT] Place 1 card from your hand on the bottom of the Deck. [EFFECT] Special Summon 1 Level 5 or lower Normal Monster from your Graveyard face-up to your field, then you can add 1 "Fusion" from your Graveyard to your hand.


Spell
NormalType Change Beam
[REQUIREMENT] Reveal 1 monster in your hand. [EFFECT] Choose up to 3 face-up monsters on the field. This turn, those monsters become the same Type as the monster revealed to meet the requirement.


Trap
NormalCard Reprinting
[REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] Draw until you have 5 cards in your hand and reveal all cards in your hand. Then, if there is a monster(s) among them, gain LP equal to [the number of those monsters] x 200.


Trap
NormalCard Restoration
[REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] Draw until you have 5 cards in your hand and reveal all cards in your hand. Then, if there is a monster(s) among them, gain LP equal to [the number of those monsters] x 200.


Trap
NormalMismatched Rivalry
[REQUIREMENT] When your opponent Normal Summons a Level 5 or higher monster. [EFFECT] Special Summon 1 Level 5 or lower Normal Monster from your Graveyard to your field in face-up Attack Position.


Trap
NormalShiny Shady
[REQUIREMENT] When your opponent Normal or Special Summons a monster during their turn, send 1 card from your hand to the Graveyard. [EFFECT] Change up to 2 face-up Effect Monsters on the field to face-down Defense Position. Then, if you changed a monster on your opponent's field with 2600 or more original ATK to face-down Defense Position by this effect, gain 1500 LP.


Trap
NormalThe Barrier
[REQUIREMENT] When an opponent's monster declares an attack, shuffle 1 monster from your Graveyard into the Deck. [EFFECT] The attacking monster loses 400 ATK until the end of this turn.








